Large Town: Him Mǐhmì Birěkhka

Him Mǐhmì Birěkhka

Him Mǐhmì Birěkhka
Example Constructi architecture.
StateFederation of Alveria
ProvenceWv-0săbb District
Sub ProvenceWe̜kövro̠ǟ Parish
RegionEcyec Eyd Moorland
Founded1415
Community LeaderAdministrator Arian Êbëmesí
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation6602 m (-21289 ft)
Average Yearly Precipitation161 cm/y (63 in/y)
Population1553
Population Density258 people per km2 (776 people per mi2)
Town AuraWild Magic
Naming
Native nameHim Mǐhmì Birěkhka
Pronunciation/him/ /ˈmɪhmɨ/
Direct Translation[single] [fiction]
Translation[Not Yet Translated]

Him Mǐhmì Birěkhka (/him/ /ˈmɪhmɨ/ [single] [fiction]) is a temperate Large Town located in We̜kövro̠ǟ Parish, Wv-0săbb District, within the Federation of Alveria.

The name Him Mǐhmì Birěkhka is derived from the Constructi language, as Him Mǐhmì Birěkhka was founded by Eleri Shega, who was culturaly Constructi.

Climate

Him Mǐhmì Birěkhka has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Him Mǐhmì Birěkhka receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of rain during the fall. Him Mǐhmì Birěkhka covers an area of nearly 6 km2 (2 mi2), and an average elevation of 6602 m (-21289 ft) above sea level.

Overview

Him Mǐhmì Birěkhka was founded durring the early 15th century in spring of the year 1415, by Eleri Shega. The establishment of Him Mǐhmì Birěkhka suffered from many setbacks, delays, and obsticles, most notably a group of Him Mǐhmì Birěkhka which required millitary assistance exterminate before the community could finish being built.

Him Mǐhmì Birěkhka was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Him Mǐhmì Birěkhka is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Him Mǐhmì Birěkhka is buildings are arranged within a network of premissive worn bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the frontieer-style defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Looking around Him Mǐhmì Birěkhka you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Him Mǐhmì Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Him Mǐhmì Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Him Mǐhmì Birěkhka's parks.

Him Mǐhmì Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Him Mǐhmì Birěkhka.

Him Mǐhmì Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Him Mǐhmì Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Him Mǐhmì Birěkhka has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Him Mǐhmì Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Him Mǐhmì Birěkhka's public wards, blessings, and other arcane systems.

Him Mǐhmì Birěkhka possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Him Mǐhmì Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Him Mǐhmì Birěkhka's natural decorations nor waterways.

Him Mǐhmì Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Him Mǐhmì Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Him Mǐhmì Birěkhka. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Him Mǐhmì Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Him Mǐhmì Birěkhka there is a constant smell of overcooked presumably ethnic food.

The Mud Elemental, Small near Him Mǐhmì Birěkhka are known to be more aggressive than normal.

Him Mǐhmì Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Elven High Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6305 m2
    • Cattle and Similar Creatures: 388
    • Poultry: 4659
    • Swine: 310
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 155

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

494 of Him Mǐhmì Birěkhka's population work within a Foundational Occupation.

1013 of Him Mǐhmì Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 46 (3%) are noncontributers.

Points of Interest

Him Mǐhmì Birěkhka makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. One of Him Mǐhmì Birěkhka's festivals remembers the hero.

History